EPISODES

Cool Guy Russell Bakewell
Travis McCallum Travis McCallum

Cool Guy Russell Bakewell

Russell Bakewell is an indie game developer with previous VFX work on Diablo 3, Path of Exile and Gears of War. Russell has a rich history on isometric character and environmental effects with a keen understanding of timing.

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Overcoming Your Imposter Syndrome with Trish Taylor
Travis McCallum Travis McCallum

Overcoming Your Imposter Syndrome with Trish Taylor

Trish Taylor is the author of "Yes! You Are Good Enough: End Imposter Syndrome, Overthinking and Perfectionism and Do What YOU Want". We explore some of the common challenges people run into and how they can handle them.

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Biking Through VFX Trails with Julian Love
Travis McCallum Travis McCallum

Biking Through VFX Trails with Julian Love

Julian Love is the lead combat designer at Blizzard Entertainment for Diablo Immortal.

He has been working in VFX for over 20 years with countless credits to his name with a rich history in both the technical and artistic elements of the craft.

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VFX Pro - Ian Cofino
Travis McCallum Travis McCallum

VFX Pro - Ian Cofino

Ian Confino is the co-founder at Afterburner Studios, who recently launched their newest IP "Dreamscaper". Ian has worked on the VFX, animation, design and UI elements of the game and brings a wealth of knowledge managing the artistic vision of game development in small teams.

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One-Man Wrecking Crew - Gabriel Aguiar
Travis McCallum Travis McCallum

One-Man Wrecking Crew - Gabriel Aguiar

Gabriel Aguiar is the Co-Founder at Gabriel Aguiar Productions, an indie game studio. He has a wealth of experience in VFX with a thriving business in education through his countless courses and tutorials on effects.

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The Father of VFX - Andreas Glad
Travis McCallum Travis McCallum

The Father of VFX - Andreas Glad

Andreas Glad is an award-winning VFX Artist at Embark Studios. He runs his own studio Partikel and has extensive VFX experience working on game titles like Battlefield IV, Star Wars Battlefront, Mirror’s Edge & Apex Construct.

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Trigger Happy Madness with Florian Smolka
Travis McCallum Travis McCallum

Trigger Happy Madness with Florian Smolka

Florian Smolka is a VFX Artist at Mimimi Games. He's worked on titles like Desperado 3, daWindci, and the Last Tinker. Florian has a rich history producing gameplay centric effects that are satisfying to watch.

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How To Be Your Own VFX Advocate with Vinessa Mayer
Travis McCallum Travis McCallum

How To Be Your Own VFX Advocate with Vinessa Mayer

Vinessa Mayer is a VFX Artist at Bungie. She's worked on titles like Destiny 2, FORZA, and Mortal Kombat. Vinessa shares her incredible journey finding herself in the world of visual effects after experimenting in many areas before.

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Sculptor of VFX Worlds - Ashley Lyons
Travis McCallum Travis McCallum

Sculptor of VFX Worlds - Ashley Lyons

Ashley Lyons is the Team Lead VFX Artist at Gearbox Software. He's created amazing effects for lovable characters like Zane in Borderlands 3, along with environmental elements in Neverwinter.

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Triple AAA Threat Rachel Day
Travis McCallum Travis McCallum

Triple AAA Threat Rachel Day

Rachel Day is a VFX Artist at Bonfire Studios. Rachel has worked on titles like Overwatch and Diablo 3, and brings a wealth of knowledge in the character VFX world.

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Unreal Evangelist Yoeri Luos Vleer Sheds Light
Travis McCallum Travis McCallum

Unreal Evangelist Yoeri Luos Vleer Sheds Light

Yoeri Luos Vleer is a freelance VFX artist with a rich background in Unreal Engine. Luos shares his journey through its up's and down's including community building, technical advice, and monetizing your effects.

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Meet Legendary VFX Teacher Bill Kladis
Travis McCallum Travis McCallum

Meet Legendary VFX Teacher Bill Kladis

Bill Kladis is a Senior Technical Artist at Epic Games working on Fortnite. He shares his experience with becoming a VFX artist, teaching others, running his own VFX business ImbueFX, and some of the life lessons we all need when adapting to circumstances through our years.

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Keeping It Real With Matt Schwartz
Travis McCallum Travis McCallum

Keeping It Real With Matt Schwartz

Matt Schwartz is a VFX Artist at Riot Games working on their card game Legends of Runeterra. He has also worked for Ubisoft on titles like Far Cry and Watch Dogs. Matt has a rich history working on some of the most iconic titles in modern game history with hand-painted talent for stylized and realistic effect.

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2D Effects with Alex Redfish
Travis McCallum Travis McCallum

2D Effects with Alex Redfish

Alex Redfish is a Senior VFX Artist working on Project L at Riot Games. He is a legendary VFX artist in the 2D Effects arena with famous works on games like Diablo 4 and Battle Chasers. Alex shares his knowledge on what it means to be a VFX artist in today's world.

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Schooling with Anthony Davis
Travis McCallum Travis McCallum

Schooling with Anthony Davis

Anthony Davis is a Technical Artist at Unity Technologies and VFX Artist at Defy Studios. Anthony shares some of his professional experience and life hacks to become a great artist. With a diverse background working at EA, military service in the US Army, and corporate experience at places like Oracle, Anthony is well-versed on the nuances of business.

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Travis McCallum Travis McCallum

Thriving as Artists in Crisis

This episode explores advice on what artists can do during crisis to live healthy and productive lives. It speaks in 3 areas:

- General Advice for Job Loss & Dealing with Recessions

- Specific Advice to Continue RTVFX During Isolation and Quarantine

- Support Advice for Studios and Freelancers

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RTVFX Across the World with Niels Dewitte
Travis McCallum Travis McCallum

RTVFX Across the World with Niels Dewitte

Niels Dewitte is a VFX Artist at Agni-Flare with past credits working at nDreams and on the video game Phantom Covert Ops. Niels talks about his move from Europe to Japan and how different that transition has been. He also shares his experience as the moderator for the RTVFX forums.

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Speed Up Your Simulations with Nicholas Seavert
Travis McCallum Travis McCallum

Speed Up Your Simulations with Nicholas Seavert

Today’s interview is with Nick Seavert. He is the founder of JangaFX, a studio behind some of the VFX industries latest tech with products like VectorRayGen and EmberGen, a real-time fluid simulation program. Nick has been hard at work investing education and tools to make real-time artists more efficient in their roles.

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Make Better Effects With Thomas Harle
Travis McCallum Travis McCallum

Make Better Effects With Thomas Harle

Thomas Harle is a freelance VFX artist in England. Thomas shares his experience working as a freelancing , being an educator and tutoring other students, and his YouTube tutorial series for technical advice in Unreal Engine’s material editor.

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